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Games - The Pinnacle of Multimedia
Game background and development
By Russell Kibbee
(more articles from this author)
2000-09-24
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The gaming world has the most intensive use of graphics, sound, and interactivity available. It is a multi-billion dollar a year industry which employs the most creative and innovative programmers in the world. The growth of the Internet has spawned an entirely new aspect of the gaming world by introducing the ability play against others online. This series will guide you through the basics, and then delve into the details of this fascinating world of creativity and fun.

Step 1: The early days of gaming
The evolution of games has been greatly influenced by the increasing usage of personal computers. Games have always been on the cutting edge of programming and graphics. In the 1980's, this meant basic graphics with lots of text for action.

Step 2: The first big hit
Castle Wolfenstein was one of the first big role-playing games to hit the computer world. The trouble at that time was that only computer enthusiasts and hobbyists had computers, so its popularity with the general public was limited.

Step 3: Next stop…Doom!
Enhancements in processing power led to the first widespread breakout game of the nineties…Doom. This game was a quantum leap in the graphics world, giving the player 3 dimensional effects.

Step 4: Quake into the multi-player world
The Internet has facilitated the final stage of the gaming experience. Quake was released during the online explosion, and was immensely popular because of its multi-player gaming ability. This first person shooter game allows you to play interactively against players from all over the world. The gaming world is now the common denominator in global entertainment.


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